![]() ![]() Why didn't you just make it generate an equivalent amount of dtus in power, so a 926w output, with 64w self-heating instead of making an arbitrary cap? It would still make areas possible to heat up by throwing power at the problem, so what's the deal? When you need to take extra unnecessary precautions for geysers or builds that should clearly not have these kinds of requirements, it just makes the game not fun and makes you look like an idiot when it's not even your fault. I can see this is because it creates heat from thin air, since it takes 960w, equivalent to the same amount of dtus, but generates 4064w equivalent of dtus in temperature, meaning that if it could be used to heat up water, you could use it under a steam turbine to generate power from nothing. There is also the liquid tepidizer not heating up beyond 85C. Why is the turbine made more tedious than it needs to be to work? Not to mention the lack of information about this particular feature, the 125C requirement isn't mentioned in the description or anywhere at all, you just get a prompt when it's all already in motion, and even that doesn't tell you the requirement, just whines to you saying "steam too cold, can't work "! In the dlc it means you have to use the exploit of 1kg pushed liquid through a valve for making sulfur geyser taming simpler and you can't just put a steam turbine on top and export sulfur as it condenses, since it won't condense at 125C, but requires 115C to do so. It is ought to confuse people for why putting a steam turbine over a cool steam vent won't work. It makes several things unnecessarily annoying to deal with. I don't really understand what the need for 125C temperature is. ![]()
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